Category Archives: Math Munch

Talk Like a Computer, Infinite Hotel, and Video Contest

01010111 01100101 01101100 01100011 01101111 01101101 01100101 00100000 01110100 01101111 00100000 01110100 01101000 01101001 01110011 00100000 01110111 01100101 01100101 01101011 00100111 01110011 00100000 01001101 01100001 01110100 01101000 00100000 01001101 01110101 01101110 01100011 01101000 00100001

Or, if you don’t speak binary, welcome to this week’s Math Munch!

Looking at that really, really long string of 0s and 1s, you might think that binary is a really inefficient way to encode letters, numbers, and symbols. I mean, the single line of text, “Welcome to this week’s Math Munch!” turns into six lines of digits that make you dizzy to look at. But, suppose you were a computer. You wouldn’t be able to talk, listen, or write. But you would be made up of lots of little electric signals that can be either on or off. To communicate, you’d want to use the power of being able to turn signals on and off. So, the best way to communicate would be to use a code that associated patterns of on and off signals with important pieces of information– like letters, numbers, and other symbols.

That’s how binary works to encode information. Computer scientists have developed a code called ASCII, which stands for American Standard Code for Information Interchange, that matches important symbols and typing communication commands (like tab and backspace) with numbers.

To use in computing, those numbers are converted into binary. How do you do that? Well, as you probably already know, the numbers we regularly use are written using place-value in base 10. That means that each digit in a number has a different value based on its spot in the number, and the places get 10 times larger as you move to the left in the number. In binary, however, the places have different values. Instead of growing 10 times larger, each place in a binary number is twice as large as the one to its right. The only digits you can use in binary are 0 and 1– which correspond to turning a signal on or leaving it off.

But if you want to write in binary, you don’t have to do all the conversions yourself. Just use this handy translator, and you’ll be writing in binary 01101001 01101110 00100000 01101110 01101111 00100000 01110100 01101001 01101101 01100101 00101110

Next up, check out this video about a classic number problem: the Infinite Hotel Paradox. If you find infinity baffling, as many mathematicians do, this video may help you understand it a little better. (Or add to the bafflingness– which is just how infinity works, I guess.)

I especially like how despite how many more people get rooms at the hotel (so long as the number of people is countable!), the hotel manager doesn’t make more money…

Speaking of videos, how about a math video contest? MATHCOUNTS is hosting a video contest for 6th-8th grade students. To participate, teams of four students and their teacher coach choose a problem from the MATHCOUNTS School Handbook and write a screenplay based on that problem. Then, make a video and post it to the contest website. The winning video is selected by a combination of students and adult judges– and each member of the winning team receives a college scholarship!

Here’s last year’s first place video.

01000010 01101111 01101110 00100000 01100001 01110000 01110000 01100101 01110100 01101001 01110100 00100001  (That means, Bon appetit!)

Byrne’s Euclid, Helen Friel, and PolygonJazz

Welcome to this week’s Math Munch! We’ve got geometry galore, starting with a series of historical math diagrams and a color update to Euclid’s Elements. Then it’s onto modern day paper artist Helen Friel, and finally a nifty new app that makes music from polygons. Let’s get into it.

Euclid’s “Elements” was written around 300BC. It was the first great compilation of geometric knowledge, broken into 13 books, and it is one of the most influential books of all time. Euclid’s proof of the Pythagorean Theorem may be his most famous proof from the book (and all of mathematics for that matter), and in the pictures below you can see three diagrams of the proof, spanning seven centuries.

Nasir al-Din al-Tusi's 13th century arabic translation of Euclid's proof.

Persian mathematician Nasir al-Din al-Tusi‘s 13th century arabic translation of Euclid’s proof.

Late 14th century English manuscript

A late 14th century English manuscript of Euclid’s “Elements.”

The idea in each picture is that the area of the top two squares adds up exactly to the area of the bottom square. In the picture below, we see the big square broken up into blue and yellow pieces, whose areas are the same as the squares above them.

Oliver Byrne's 1871 color edition

Oliver Byrne’s 1847 color edition.  Click the image for the full proof of the Pythagorean Theorem as presented by Oliver Byrne in 1847.

This color version comes from Oliver Byrne’s 1847 edition, “The First Six Books of the Elements of Euclid, with Coloured Diagrams and Symbols.” (completely available online). I find the diagrams really beautiful and charming. There’s something extremely modern about them (see De Stijl) though they’re more than 150 years old now. See if you can follow his Oliver Byrne’s version of Euclid’s proof. It’s quite short.

Paper Engineer Helen Friel
Paper Engineer Helen Friel

 

“They’re an absolutely beautiful piece of work and far ahead of their time,” said paper engineer Helen Friel. Helen lives in London, and and as part of a charity project, she designed paper sculptures of Oliver Byrne’s diagrams.

Euclid 2 Euclid 4 Euclid 3 Euclid 1

In an interview, she explained, “It’s a more visual and intriguing way to describe the geometry. I love anything that simplifies. I find it very appealing!” In the interview, Helen also talks a little about her attraction to math. “There’s order in straight lines and geometry. Although my job is creative, I use as much logical progression as possible in my work.”

It’s also cool to see Helen’s work side by side with Oliver Byrne‘s, so click for that.

Screen Shot 2014-02-05 at 11.46.00 PM

Click to send us a pic.  Yes, that is a paper camera Helen made.

Downloadable model

Downloadable model

Perhaps the best part in all of this, though, is that you can download Helen’s Pythagaorean Theorem model and make your own! There are plain white version as well as color. If you end up making one, definitely email us a picture, and we’ll show it off here on Math Munch.

Oh, and here’s a quick video documenting the many versions Helen decided not to use.  So cool.

https://vimeo.com/60412320

Now, on to our final bite.
PolygonJazz Recently, John Miller sent me an email showing off his new iPad app called PolygonJazz. In the app, you control the starting direction for a ball inside a polygon. Once you start it moving, the ball bounces off the walls, making a sound every time it hits a side. Check out the video below. I noticed something about the speed of the ball. Can you spot it? (PolygonJazz is available for $0.99 on the iTunes store.)

Speaking of bouncing around, here‘s a previous Math Munch featuring some billiards, and here‘s another bouncy post that features one of my favorite juggling routines. Michael Moschen built a gigantic equilateral triangle and juggles silicon balls inside and off of it. As with the app, Michael is utilizing the sound and geometry of the collisions to make something beautiful. It’s quite mesmerizing.

Have a bouncy week, and bon appetit!

Light Bulbs, Lanterns, and Lights Out

Welcome to this week’s Math Munch!

thomas-edison

Edison with his light bulb.

On this day in 1880, Thomas Edison was given a patent for his most famous bright idea—the light bulb.

Edison once said, “Genius is one per cent inspiration, ninety-nine per cent perspiration”—a good reminder that putting in some work is important both in math and in life. He also said, “We don’t know a millionth of one percent about anything.” A humbling thought. Also, based on that quote, it sounds like Edison might have had a use for permilles or even permyraids in addition to percents!

Mike's octahedron.

Mike’s octahedron-in-a-light-buld.

In celebration of this illustrious anniversary, I’d like to share some light mathematical fare relating to, well, light bulbs. For starters, J. Mike Rollins of North Carolina has created each of the Platonic solids inside of light bulbs, ship-in-a-bottle style. Getting just the cube to work took him the better part of twelve hours! Talk about perspiration. Mike has also made a number of lovely Escher-inspired woodcuts. Check ’em out!

Evelyn's Schwartz lantern.

Evelyn’s Schwartz lantern.

Next up is a far-out example from calculus that’s also a good idea for an art project. It’s called the Schwartz lantern. I found out about this amazing object last fall when Evelyn Lamb tweeted and blogged about it.

The big idea of calculus is that we can find exact answers to tough problems by setting up a pattern of approximations that get better and better and then—zoop! take the process to its logical conclusion at infinity. But there’s a catch: you have to be careful about how you set up your pattern!

A "nicely" triangulated cylinder.

A “nicely” triangulated cylinder.

For example, if you take a cylinder and approximate its surface with a bunch of triangles carefully, you’ll end up with a surface that matches the cylinder in shape and size. But if you go about the process in a different way, you can end up with a surface that stays right near the cylinder but that has infinite area. That’s the Schwartz lantern, first proposed by Karl Hermann Amandus Schwarz of Cauchy-Schwartz fame. The infinite area happens because of all the crinkles that this devilish pattern creates. For some delightful technical details about the lantern’s construction, check out Evelyn’s post and this article by Conan Wu.

Maybe you’ll try folding a Schwartz lantern of your own. There’s a template and instructions on Conan’s blog to get you started. You’ll be glowing when you finish it up—especially if you submit a photo of it to our Readers’ Gallery. Even better, how about a video? You could make the internet’s first Schwartz lantern short film!

Robert Torrence and his Lights Out puzzle.

Robert and his Lights Out puzzle.

At the MOVES Conference last fall, Bruce Torrence of Randolf-Macon College gave a talk about the math of Lights Out. Lights Out is a puzzle—a close relative of Ray Ray—that’s played on a square grid. When you push one of the buttons in the grid it switches on or off, and its neighbors do, too. Bruce and his son Robert created an extension of this puzzle to some non-grid graphs. Here’s an article about their work and here’s an applet on the New York Times website where you can play Lights Out on the Peterson graph, among others. You can even create a Lights Out puzzle of your own! If it’s more your style, you can try a version of the original game called All Out on Miniclip.

The original Lights Out handheld game from 1995.

The original Lights Out handheld game from 1995.

There’s a huge collection of Lights Out resources on Jaap’s Puzzle Page (previously), including solution strategies, variations, and some great counting problems. Lights Out and Ray Ray are both examples of what’s called a “sigma-plus game” in the mathematical literature. Just as a bonus, there’s this totally other game called Light Up. I haven’t solved a single puzzle yet, but my limitations shouldn’t stop you from trying. Perspiration!

All this great math work might make you hungry, so…bon appetit!