# roTopo, de Gua, and Bibi-binary

Welcome to this week’s Math Munch!

Today we’re going to look at a few examples of going “up a dimension”. Our first example is what got me thinking about this theme. It’s a game called roTopo. (If you have trouble getting it to load, try using a different browser.)

Maybe you have played the game B-Cubed. RoTopo is similar—trace through a sequence of squares as they get eliminated one by one. I like B-Cubed because it combines spatial thinking with strategic thinking—planning ahead. Rotopo, with its twists and turns in 3D, stretches a player’s spatial thinking even further. I hope you enjoy giving it a try! Maybe you could design a roTopo level of your own with a drawing or with some blocks.

What else can we find when we look “up a dimension”? Maybe the most famous theorem in all of mathematics is the Pythagorean theorem. There are several ways we might try to take a^2+b^2=c^2 up a dimension. If we start to increase the numbers in the exponents, like a^3+b^3=c^3, we head in the direction of Fermat’s Last Theorem. If we add more terms, like a^2+b^2+c^2=d^2, we can find distances in 3D instead of 2D.

A right tetrahedron—the kind needed for de Gua’s Theorem.

And if those aren’t enough to make you go “wow”, then you need to hear about De Gua’s Theorem. The Pythagorean Theorem relates the sides of a right triangle. De Gua’s Theorem relates the faces of a right tetrahedron. The sum of the squares of the areas of the the three “leg” faces is equal to the square of the area of the “hypotenuse” face. So wild! You can read a proof de Gua’s Theorem here. The theorem is named for the 18th-century French mathematician who presented it to the Paris Academy of Sciences in 1783 (although it was known to others before him). De Gua’s Theorem in turn is a special case of a still more general theorem. Once mathematicians start upping dimensions, the sky is the limit!

Last up: Bibi-binary. No, that’s not the way that Justin Timberlake counts—although that funny thought is why I Googled “bibibinary” in the first place. But when I did, this totally silly number system popped up!

How to count in Bibi-binary.

Well, I guess it’s not the number system that’s silly so much, since it’s actually just hexadecimal. Hexadecimal is like binary, but up a couple of dimensions. The system uses sixteen symbols to represent numbers, just as the decimal system uses ten symbols and binary uses two. What makes Bibi-binary silly, then, is not its logical structure but how it sounds.

There are sixteen syllables in Bibi-binary, which are made from combinations of four consonants and four vowels. Three is “hi” and eight is “ko”. If you want to have three 16’s and eight more—56—that would be “hiko”. As another example, 66319344 is “hidihidihidiho”. Bibi-binary was invented in 1971 by a French singer and actor named Boby Lapointe.

I think it would be fun to learn to count in Bibi-binary. Can you believe that I could find zero (“ho”) videos online of people counting in Bibi-binary? I wonder if any of our readers might enjoy making one…

Hexadecimal is not just fun and games. It’s also used for making codes to stand for colors, especially in making webpages. Most of Math Munch is either 683D29 or 6AB690, would you believe. You can explore using hexadecimal to name colors in this applet.

You can learn lots more about Bibi-binary on the great website dCode, and you’ll also find an applet there that can convert between decimal and Bibi-binary. DCode has lots of tools related to cryptography (get it?) and other math topics, too.

Do you have any favorite examples of math that goes “up a dimension”? We’d love to hear about them in the comments.

Bibi-bi for now! Bon appetit!

# Functionized Photos, Projective Games, and Traffic

Welcome to this week’s Math Munch!

Have you ever looked in a distorted mirror– one that stretched and squeezed your face so that you looked very, very silly? If you like that, check out this program called the Function Explorer that distorts your picture according to different functions!

My cat under the “fraction” function

To use the program, you’ll have to turn on your webcam. Then, select one of the functions listed– maybe similarity, log, or fraction. Then, watch as the image in front of your webcam twists, expands, and repeats as the function distorts the picture!

What’s going on here? The program treats your picture like it’s on something called the complex plane— which is kind of like the regular two-dimensional plane we’re used to, except that some of the numbers multiply strangely. One of the dimensions on the complex plane is made of regular, normal numbers– which, in this situation, are called the “real numbers”– while the other dimension is made of different numbers, called “imaginary numbers.” These are the numbers that do weird things when you multiply them together. Maybe you’ve heard that you can’t take the square-root of a negative number. Well, on the complex plane you can. And when you do, you get an imaginary number!

Windows, under 1/z

If you’re curious about these crazy creatures called imaginary numbers and how they work to make images go wild on the complex plane, I recommend you check out this site. It gives a great interactive explanation of imaginary numbers (and teaches you about fractals, too!). But I also wouldn’t blame you if you wanted to spend a few hours holding things in front of your webcam and seeing what happens to them under different function transformations!

Gummy bears! Which function did this?

Meet Donna

Next up, I’d like to share a fun collection of games with you. They’re all made by mathematician Donna Dietz, and they all have to do with a particular kind of math that I find very interesting– projective geometry! You can still enjoy the games even if you know nothing about projective geometry (and you might learn something at the same time).

The rules are pretty simple: Donna gives you a bunch of cards with symbols on them. For example, in the version shown here, you get 13 cards with 4 symbols on them each. There are a bunch of different symbols. Your task is to pick four cards to discard and arrange the remaining nine so that the cards in each row, column, and diagonal share exactly one symbol.

Donna’s projective geometry games page has links to lots more games (if you think the game with cards in three rows and columns is too easy, try one with five) and information about them.

“What does this have to do with geometry?” you might be wondering. These games show a very important property of points and lines in projective geometry. In regular geometry (which you could also call Euclidean geometry), you can have two lines that don’t share any points– meaning that they’d be parallel. But this isn’t possible in projective geometry. All pairs of lines share exactly one point. How is this related to Donna’s games? If lines are rows, columns, and diagonals of cards, and points the symbols on them…

Finally, I’ve been driving a lot lately. I live in the Bay Area, and there is SO MUCH TRAFFIC AAAAAAAA!!! I went searching for solutions, and I came across this great video by our friend CGP Grey (who also made these great videos about voting theory). There’s a lot of math going on here, even if it isn’t immediately apparent. Can you find the math? (Oh, and can you stop causing traffic jams? Thanks.)

Don’t Math Munch and drive, and bon appetit!

# Wild Maths, Ambiguous Cylinders, and 228 Women

Welcome to this week’s Math Munch!

You should definitely take some time to explore Wild Maths, a site dedicated to the creative aspects of mathematics. Wild Maths is produced by the Millennium Mathematics Project, which also makes NRICH and Plus.

I won!

One fun things you’ll find on Wild Maths is a game called Square It! You can play it with a friend or against the computer. The goal is to color dots on a square grid so that you are the first to make a square in your color. It is quite challenging! To the left you’ll find my first victory against the computer after losing the first several matches.

You’ll find lots more on Wild Maths, including an equal averages challenge, a number grid journey, and some video interviews with mathematicians Katie Steckles and Nira Chamberlain. Wild Maths also has a Showcase of work that has been submitted by their readers, much like our own Readers’ Gallery. (We love hearing from you and seeing your creations!)

Next up is a video of an amazing illusion:

Now, I am as big of a fan of squircles as anyone, but this video really threw me for a loop. The illusion just gets crazier and crazier! The illusion was designed by Kokichi Sugihara of Meiji University in Japan. It recently won second place in the Best Illusion of the Year Contest.

We are fortunate that Dave Richeson has hit it out of the park again, this time sharing both an explanation of the mathematics behind the illusion and a paper template you can use to make your own ambiguous cylinder!

Finally this week, I’d like to share a fascinating document with you. It is a supplement to a book called Pioneering Women in American Mathematics: The Pre-1940s PhD’s by Judy Green and Jeanne LaDuke.

The supplement gives biographies of all 228 American women who earned their PhD’s in mathematics during the first four decades of the 20th century. You might enjoy checking out this page from the National Museum of American History, which describes some about the origin of the book project.

Judy Green, Jeanne LaDuke, and fifteen women who received their PhD’s in math before 1940.

I hope you will find both pleasure and inspiration in reading the stories of these pioneers in American mathematics. I have found them to be a lot of fun to read.

Bon appetit!